Third Year Project

About this project

I used this project as a time to work on something I've been interested in for a long time. A lot of games cater to the fans of car racing and explore all types of genres, one of my favourites being the management simulation genre. This area remains largely unexplored, other than a WIP mod I saw for Motorsport Manager a while ago.

In this project I utilised a behaviour tree implementation and the built in Nav Mesh agent system in Unity to try and produce a feeling I was happy with, although I'd like to replace the Nav agents with my own steering agents in the future.